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These are examples of complete educational activities for middle school math hosted at the Math Forum as part of the ESCOT project. All are interactive components that include simulations built with AgentSheets. Complete lesson plans and activities are included as well as the link to the appropriate curriculum standards.
Even though the ESCOT activities were created as a collection of various components, the AgentSheets simulations were the central (anchor) component in these activities. The sources of these simulations are provided as downloadable ZIP archives, both in the Mac and XML formats (the latter, compatible with the Windows and Intel Mac versions of AgentSheets).
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Polyrhythms activity | teacher support | simulation (Mac | Windows/Intel Mac) |
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Fractris activity | teacher support | simulation (Mac | Windows/Intel Mac) |
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Fish Farm I activity | teacher support | simulation (Mac | Windows/Intel Mac) |
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Fish Farm II activity | teacher support | simulation (Mac | Windows/Intel Mac) |
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Rumors activity | teacher support | simulation (Mac | Windows/Intel Mac) |
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Rock, Paper, Scissors Week 1: students run a simulation of the Rock, Paper, Scissors game where they can vary the number of trials and comment on its fairness. activity | simulation (Mac | Windows/Intel Mac) Week 2: students run a simulation of two player Rock, Paper, Scissors where one player generates throws randomly, while the other one only throws a Rock for every trial. activity | simulation (Mac | Windows/Intel Mac) Week 3: students use a three-player simulation of Rock, Paper, Scissors. The game rules state that the first player receives 1 point if all three players display the same hand arrangement; the second player receives 1 point if all three players display different hand arrangement; and the third player receives 1 point if just two players display the same hand arrangement. They are asked which of the three players will win the game. activity | simulation (Mac | Windows/Intel Mac) Week 4: students play with the three-player game of Rock, Paper, Scissors and try to assign point values to each of the rules above to make it a fair game. activity | simulation is same as week 3 |
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Pi Machine Week 1: students use a simulation to approximate pi by estimating the ratio of darts thrown randomly at a dart board that land inside the circle to those that land outside. activity | simulation (Mac | Windows/Intel Mac) Week 2: students investigate the relation between the radius and area of circles using a simulation with two concentric circles activity | simulation (Mac | Windows/Intel Mac) Week 3: students experiment with the length of the radius of the inner circle so that half of the points fall inside the inner circle, and the other half fall in the outer circle. activity | simulation (Mac | Windows/Intel Mac) Week 4: students use a simulation of a fish swimming in a spherical bowl to get an estimate for pi. activity | simulation (Mac | Windows/Intel Mac) |
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